Welcome to Textpattern!

A side note, completely unrelated to this blog…

I’m running textpattern, which is a very barebones blog done in PHP. It has a few obnoxious design quirks, and most of it is done in a way I simply would not write a website, but I can’t help enjoying its simplicity and effectiveness.

This isn’t much of a plug (note the lack of links); more of a “hey, item of vague interest, perhaps.”

The last couple days have not been conducive to RPG development; I may get some time in this weekend, but if not, definitely by the beginning of next week. Inter-map movement will be high on the list… I don’t recall how far I got with pushing user input to the command stack, but if that’s not done it will be next (and if it is, next comes subclassing for various menu implementations).

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Trials and Tribulations

You've made your way to a brief record of the odd and intriguing events which constitute the development of my pet project, The Great Two-Dimensional Online RPG.

Tags

android, architecture, c++, client, crafting, ec2, git, graphics, ipc, java, leveling, maps, menus, movement, multiprocessing, processing, pydoc, pygame, python, queue, rendering, scaling, server, skills, stack, synchronization, textpattern


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