Preliminary C++ coding has begun!

On Thursday I laid out a class structure for some of the game’s basic entities (players, NPC’s, enemies, and various interfaces and superclasses to keep everything flexible), and between last night and this morning I wrote up several of them as the beginnings of the server application.

The next few things I’m planning to do:

Once that’s working I’ll be fleshing out the objects I’ve created (writing their methods, integrating a database connection).

It’s not dramatic progress, but it’s something, and I’m stoked about it!

Trials and Tribulations

You've made your way to a brief record of the odd and intriguing events which constitute the development of my pet project, The Great Two-Dimensional Online RPG.

Tags

android, architecture, c++, client, crafting, ec2, git, graphics, ipc, java, leveling, maps, menus, movement, multiprocessing, processing, pydoc, pygame, python, queue, rendering, scaling, server, skills, stack, synchronization, textpattern


RSS Feeds

Search This Site