Preliminary C++ coding has begun!
On Thursday I laid out a class structure for some of the game’s basic entities (players, NPC’s, enemies, and various interfaces and superclasses to keep everything flexible), and between last night and this morning I wrote up several of them as the beginnings of the server application.
The next few things I’m planning to do:
- Teach the server app to listen on a port and spawn threads for requests
- Build the basic parts of the client to talk to the server
Once that’s working I’ll be fleshing out the objects I’ve created (writing their methods, integrating a database connection).
It’s not dramatic progress, but it’s something, and I’m stoked about it!
