Full-on Android development and direction change

Well, as it turns out (I’m sure everyone is surprised), I’m not sticking with the original vision for this project as an Android game. After playing a few games with similar controls to the one I intended, I finally accepted that it just doesn’t work well.

However, game dev on Android is what I’m going to stick with, just in a much simpler fashion. I’m slowly picking up the ins and outs of the platform and am planning on starting to publish apps in the next couple months. I do have a better plan for this than my previous “I kind of want to do this so I will and hey it’ll happen however!”

Shooting for much simpler game mechanics for quick, fun and intuitive gamplay, I’m hoping to grab a little bit of the microtransaction-based free mobile gaming market.

Wish me luck. :)

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Trials and Tribulations

You've made your way to a brief record of the odd and intriguing events which constitute the development of my pet project, The Great Two-Dimensional Online RPG.

Tags

android, architecture, c++, client, crafting, ec2, git, graphics, ipc, java, leveling, maps, menus, movement, multiprocessing, processing, pydoc, pygame, python, queue, rendering, scaling, server, skills, stack, synchronization, textpattern


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