Submitting a bug is... KIND of like contributing... right?
Since I enjoy writing at myself so much, I figure I’ll go ahead and update this! :)
I finally started getting back into this little by little, and actually made some pretty good progress. I fixed the rendering quirks I was running into by digging into and correcting my usage of the multiprocessing library; I still have some locking to implement, but it’s quite trivial compared to the major revamp I just finished.
There’s just a small problem left with rendering on moving to a new map, but I know where the problem is, and it’s something that just hasn’t been fully thought out yet.
As for the title, as I was going through my multiprocessing implementation, I hit a VERY frustrating issue. Long story short, it turns out you can’t start this particular type of shared memory controller in a file that’s imported by the invoked script — whether it’s created in an import or not, is start() method MUST be called from the script you actually RUN. Yeah, screwy. I filed a bug, though, so rock on!
Things that are now working:
Client
- Input, graphics and networking are handled in separate threads
Server
- Processes are spawned for and take input from any number of clients
General
- Movement around a map and between maps works
- Collision detection with map boundaries and impassible tiles works
I’m noticing that the graphics and networking processes are eating an irresponsible amount of CPU time, so that’s going to be something to look into, but I don’t think it’s going to be a big problem; there shouldn’t be anything too non-standard about the way I’m handling those things.
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