Oops.

Well, turns out instead of simulating a queue with a manged list… I should have just been using a managed queue. Brilliant, huh? Yeah.

Going to apply this when I get home and hopefully I’ll end up with an execution queue that can accept and process arguments pretty much the way I’ve been attempting to for… oh, weeks now.

Frustrating. But hopefully it works and then I can move on to something new.

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Trials and Tribulations

You've made your way to a brief record of the odd and intriguing events which constitute the development of my pet project, The Great Two-Dimensional Online RPG.

Tags

android, architecture, c++, client, crafting, ec2, git, graphics, ipc, java, leveling, maps, menus, movement, multiprocessing, processing, pydoc, pygame, python, queue, rendering, scaling, server, skills, stack, synchronization, textpattern


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